Post by Admin on Feb 13, 2012 18:16:07 GMT -5
General roleplaying - hereafter called "rp-ing" - really isn't that hard. It's like writing a short story, however, we are well aware that every person will have their own writing style. That is perfectly acceptable. As a player, you have the choice of whether you wish to write in first person or third person, past or present tense, limited or omniscient.
For those who aren't aware of the term, when an author writes things that the character doesn't know about in relation to the character, that is third person omniscient writing - it does not mean the character is all-knowing.
To actually rp, we will use three kinds of threads. A thread is merely a series of posts strung together by hitting Reply in the upper right corner of a text box. Please do not change the title of a thread after the first post. We will use thread titles to track events in game. Threads represent sections of time, and while you can make small "time skips" in a single thread, think minutes or hours. If something occurs on a separate day, consider making a separate thread for it.
The three kinds of threads will be called:
Narrative Thread -
A narrative is a large post - emphasis on large, not just two or three paragraphs - or an actual thread that is written entirely by you, the player. It can include multiple NPCs, and it can represent a large clump of time, but the prime difference is that this is entirely your writing. Narratives should be used primarily for character development.
A Narrative should be designated by a (N) at the end of the thread's title.
Open Thread -
An open thread can be any length and started by any PC or PCs. Once started, any PC - hero, villain, or otherwise - may enter that thread, provided they actually have a reason to be there to begin with. While an open thread should primarily be used for increasing player-to-player interaction and meeting new people (in character and out), please do not take this to mean your character can just automatically be there. If your character was in Greenwich before and an open thread is in Arcadia, you still need a reason for your character to show up there instead.
Players cannot join open threads in places that are well-guarded or have powerful barriers around them, like Ruthenia, Kusanagi, unless they were already there in character.
An Open Thread should be designated by an (O) at the end of the thread's title.
Closed Thread -
A closed thread can be any length and started by any PC or PCs. However, unlike an open thread, only designated PCs may enter that thread. Presumably, those responsible for starting a closed thread have a reason for their characters to be there to begin with. Closed threads can be used for multiple reasons, but it is primarily because the players are collaborating on a plot between their characters, like a narrative shared between a few characters.
A Closed Thread should be designated by the involved characters' names in parentheses at the end of the thread's title. Alternatively, the players could use a group name in parentheses instead, such as if they are all members of a certain organization or part of a certain plot.
For those who aren't aware of the term, when an author writes things that the character doesn't know about in relation to the character, that is third person omniscient writing - it does not mean the character is all-knowing.
To actually rp, we will use three kinds of threads. A thread is merely a series of posts strung together by hitting Reply in the upper right corner of a text box. Please do not change the title of a thread after the first post. We will use thread titles to track events in game. Threads represent sections of time, and while you can make small "time skips" in a single thread, think minutes or hours. If something occurs on a separate day, consider making a separate thread for it.
The three kinds of threads will be called:
Narrative Thread -
A narrative is a large post - emphasis on large, not just two or three paragraphs - or an actual thread that is written entirely by you, the player. It can include multiple NPCs, and it can represent a large clump of time, but the prime difference is that this is entirely your writing. Narratives should be used primarily for character development.
A Narrative should be designated by a (N) at the end of the thread's title.
Open Thread -
An open thread can be any length and started by any PC or PCs. Once started, any PC - hero, villain, or otherwise - may enter that thread, provided they actually have a reason to be there to begin with. While an open thread should primarily be used for increasing player-to-player interaction and meeting new people (in character and out), please do not take this to mean your character can just automatically be there. If your character was in Greenwich before and an open thread is in Arcadia, you still need a reason for your character to show up there instead.
Players cannot join open threads in places that are well-guarded or have powerful barriers around them, like Ruthenia, Kusanagi, unless they were already there in character.
An Open Thread should be designated by an (O) at the end of the thread's title.
Closed Thread -
A closed thread can be any length and started by any PC or PCs. However, unlike an open thread, only designated PCs may enter that thread. Presumably, those responsible for starting a closed thread have a reason for their characters to be there to begin with. Closed threads can be used for multiple reasons, but it is primarily because the players are collaborating on a plot between their characters, like a narrative shared between a few characters.
A Closed Thread should be designated by the involved characters' names in parentheses at the end of the thread's title. Alternatively, the players could use a group name in parentheses instead, such as if they are all members of a certain organization or part of a certain plot.